#31 : Update progress manager
This commit is contained in:
@@ -18,8 +18,16 @@
|
||||
const dispatch = createEventDispatcher()
|
||||
|
||||
const directionFnDescription = {
|
||||
[NEXT]: showNextPage,
|
||||
[PREV]: showPrevPage
|
||||
[NEXT]: () => {
|
||||
progressManager.start(() => {
|
||||
showNextPage()
|
||||
})
|
||||
},
|
||||
[PREV]: () => {
|
||||
progressManager.start(() => {
|
||||
showPrevPage()
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -67,7 +75,7 @@
|
||||
/**
|
||||
* Pause autoplay on focus
|
||||
*/
|
||||
export let pauseOnFocus = false
|
||||
export let pauseOnFocus = true
|
||||
|
||||
/**
|
||||
* Current page indicator dots
|
||||
@@ -117,15 +125,12 @@
|
||||
}
|
||||
})
|
||||
|
||||
let autoplayInterval = null
|
||||
$: {
|
||||
if (pauseOnFocus) {
|
||||
if (focused) {
|
||||
progressManager.pause()
|
||||
clearAutoplay()
|
||||
} else {
|
||||
progressManager.resume()
|
||||
applyAutoplay()
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -147,19 +152,6 @@
|
||||
offsetPage(false)
|
||||
}
|
||||
|
||||
function applyAutoplay() {
|
||||
if (autoplay && !autoplayInterval) {
|
||||
autoplayInterval = setInterval(() => {
|
||||
directionFnDescription[autoplayDirection]()
|
||||
}, autoplayDuration)
|
||||
}
|
||||
}
|
||||
|
||||
function clearAutoplay() {
|
||||
clearInterval(autoplayInterval)
|
||||
autoplayInterval = null
|
||||
}
|
||||
|
||||
function addClones() {
|
||||
const first = pagesElement.children[0]
|
||||
const last = pagesElement.children[pagesElement.children.length - 1]
|
||||
@@ -167,6 +159,12 @@
|
||||
pagesElement.append(first.cloneNode(true))
|
||||
}
|
||||
|
||||
function applyAutoplay() {
|
||||
if (autoplay) {
|
||||
directionFnDescription[autoplayDirection]()
|
||||
}
|
||||
}
|
||||
|
||||
let cleanupFns = []
|
||||
|
||||
onMount(() => {
|
||||
@@ -174,11 +172,7 @@
|
||||
await tick()
|
||||
cleanupFns.push(store.subscribe(value => {
|
||||
currentPageIndex = value.currentPageIndex
|
||||
|
||||
progressManager.reset() // clear interval out of condition in case autoplay was changed reactively
|
||||
if (autoplay) {
|
||||
progressManager.start()
|
||||
}
|
||||
console.log('currentPageIndex', currentPageIndex)
|
||||
}))
|
||||
if (pagesElement && pageWindowElement) {
|
||||
// load first and last child to clone them
|
||||
@@ -189,13 +183,14 @@
|
||||
store.init(initialPageIndex + Number(infinite))
|
||||
applyPageSizes()
|
||||
}
|
||||
|
||||
applyAutoplay()
|
||||
|
||||
addResizeEventListener(applyPageSizes)
|
||||
})()
|
||||
})
|
||||
|
||||
onDestroy(() => {
|
||||
clearAutoplay()
|
||||
removeResizeEventListener(applyPageSizes)
|
||||
cleanupFns.filter(fn => fn && typeof fn === 'function').forEach(fn => fn())
|
||||
})
|
||||
@@ -219,12 +214,14 @@
|
||||
// Disable page change while animation is in progress
|
||||
let disabled = false
|
||||
function safeChangePage(cb, options) {
|
||||
applyAutoplay()
|
||||
const animated = get(options, 'animated', true)
|
||||
if (disabled) return
|
||||
cb()
|
||||
disabled = true
|
||||
setTimeout(() => {
|
||||
disabled = false
|
||||
|
||||
}, animated ? duration : 0)
|
||||
}
|
||||
|
||||
@@ -258,6 +255,7 @@
|
||||
_duration = 0
|
||||
}
|
||||
function handleThreshold(event) {
|
||||
// TODO: is it correct?
|
||||
directionFnDescription[event.detail.direction]()
|
||||
}
|
||||
function handleSwipeMove(event) {
|
||||
@@ -333,6 +331,7 @@
|
||||
></Dots>
|
||||
</slot>
|
||||
{/if}
|
||||
{progressValue}
|
||||
<Progress value={progressValue} />
|
||||
</div>
|
||||
|
||||
|
||||
@@ -1,9 +1,15 @@
|
||||
const PROGRESS_STEPS_COUNT = 100
|
||||
const PROGRESS_STEPS_COUNT = 10
|
||||
|
||||
const setIntervalImmediately = (fn, ms) => {
|
||||
fn();
|
||||
return setInterval(fn, ms);
|
||||
}
|
||||
|
||||
export class ProgressManager {
|
||||
#autoplayDuration
|
||||
#onValueChange
|
||||
|
||||
|
||||
#interval
|
||||
#paused = false
|
||||
|
||||
@@ -15,18 +21,26 @@ export class ProgressManager {
|
||||
this.#onValueChange = onValueChange
|
||||
}
|
||||
|
||||
start() {
|
||||
let value = 0
|
||||
let progress = 0
|
||||
const stepMs = this.#autoplayDuration / PROGRESS_STEPS_COUNT
|
||||
start(onFinish) {
|
||||
this.reset()
|
||||
|
||||
this.#interval = setInterval(() => {
|
||||
const stepMs = this.#autoplayDuration / PROGRESS_STEPS_COUNT
|
||||
let progress = -stepMs
|
||||
|
||||
this.#interval = setIntervalImmediately(() => {
|
||||
if (this.#paused) {
|
||||
return
|
||||
}
|
||||
progress += stepMs
|
||||
value = progress / this.#autoplayDuration
|
||||
|
||||
const value = progress / this.#autoplayDuration
|
||||
this.#onValueChange(value)
|
||||
|
||||
if (value > 1) {
|
||||
this.reset()
|
||||
onFinish()
|
||||
this.start(onFinish)
|
||||
}
|
||||
}, stepMs)
|
||||
}
|
||||
|
||||
@@ -40,5 +54,8 @@ export class ProgressManager {
|
||||
|
||||
reset() {
|
||||
clearInterval(this.#interval)
|
||||
// this.#onValueChange(0)
|
||||
}
|
||||
|
||||
// TODO: add on destroy
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user